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Thursday, February 17, 2011

Crazy Tournament

Next weekend, on February 26, there is a 1500 point 40k tournament at my local hobby store. Right now, I know there will Dark Eldar, Orks, Dark Angels, Imperial Guard, Space Marines, and Tau (myself). If I can convince him, Clay will be there with his Space Marines as well, but first, he wants to beat his younger brother's Imperial Guard. Hmmm, bribing might be an option... Anyways, here are the three missions that will be played at the tournament. Army lists will come later!

There will be no points for painting or sportmanship, so just good old winning!
Midnight Raid (Round 1) Mission Overview:
Deployment: Dawn of War
Army Size: 1,500 points
First Turn: Standard Roll off.
Objectives: None
Win Conditions:

Primary:
You have a scoring units in your opponents deployment zone, and they have none in yours [15 points]
You have more scoring units in your opponent's deployment zone, than they have in yours [10 points]
You and your opponent have and equal number of scoring units in each other's deployment zones [5 points]

Secondary:
You destroyed your opponent's Communication Array, and your was intact at the end of the game [10 points]
You destroyed your opponent's Communication Array, and your was destroyed as well [5 points]
Communication Array (AV: 12 all side, Destroyed on a penetrating hit of 4+)

Tertiary:
Destroy all of your opponent's Heavy Support choices [5 points]

Border Skirmish (Round 2)

Mission Overview:
Deployment: Spearhead
Army Size: 1,500 points
First Turn: Standard Roll off.
Objectives: None
Win Conditions:

Primary:
You control three or more table quarters [15 points]
You control two table quarters [10 points]
You control one table quarters [5 points]

Secondary:
You have 500 more Victory points than your opponent [10 points]
You have 250 more Victory points than your opponent [5 points]

Tertiary:
Destroy all of your opponent's Fast Attack choices [5 points]

Open War (Round 3)

Mission Overview:
Deployment: Pitch Battle
Army Size: 1,500 points
First Turn: Standard Roll off.
Objectives: 3, Place one objective at the center of the border and place the other two objective 18 inches to the left and right of the center objective.
Win Conditions:

Primary:
You control all three objectives and your opponent controls none [15 points]
You control two objectives [10 points]
You and your opponent control the same number of objectives, or neither of you control any objectives [5 points]

Secondary:
Have 5 or more Kill points than your opponent [10 points]
Have 1 to 4 more Kill points than your opponent [5 points]

Tertiary:
Have at least one HQ choice left at the end of the game [5 points]

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