Apparently, according to some recent rumors, the Tau will be out late this year with Demiurg allies! Of course, take with much salt, as this is a rumor. Quotes below:
from Stinger989 on WarseerWell after posting some GK rumors i have returned with some more interesting tid bitz.
Squats will be returning with the TAU!
depending on printing problems it is possible they will be slated for November 2011 moving the Necrons back
Squats will be a troop choice and have t4 s5(with battle axe) 5+ 5+FNP(intoxicating save) and SAP but will be allowed to charge 6" instead of rolling
There is a squat HQ but no info yet.
Kroot are still in as well as the firewarriors
Character unlocks crisis suits as troops and they have gotten much better.
update: demiurg is what i ment but im sure you all know that by now.
hopefully more to come in the upcoming months. Enjoy
Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts
Tuesday, March 15, 2011
Thursday, March 10, 2011
Change!
Disclaimer: No, I am not slamming the President. I though this was pretty funny!
So, change. Is it good or bad? It really depends on the kind of change, as well as how much time it takes to let the truth be known. Hopefully, my change in my Tau army will be fast, good change.(Note the hope)
So, on to the change.
So, change. Is it good or bad? It really depends on the kind of change, as well as how much time it takes to let the truth be known. Hopefully, my change in my Tau army will be fast, good change.(Note the hope)
So, on to the change.
Wednesday, March 9, 2011
Improving My Tau, One Step at a Time
Well, to start things off on a side note, Grey Knights are here!! And oh my, I think I love these guys! That Dreadknight is pretty cool too!
Anyways, back on my train of thought (no Grey Knights here, please!). Tau. I love the Tau because of their models, fluff, and playstyle. But there is a problem; Right now, Tau stink pretty badly. Sure, I still manage to win with them, but that is more due to superior tactics. And they are getting increasingly harder to play with. SO, as my opponents evolve into harder, more difficult to beat roles with increasingly better army lists, I find myself constantly thinking about ways to change my tactics to outsmart my opponents.
Monday, February 28, 2011
Crazy Tournament Results
Well, I went, I saw, and I didn't quite conquer. However, seeing as it was my first tournament, I was pleasantly surprised to come in 5th-4th! I ended up facing Deathwing (and losing horribly), Ultramarines (and winning handily), and Space Wolves (and coming very close to winning. Battle Reports are here: Crazy Tournament Battle Reports
Friday, February 25, 2011
Crazy Tournament: Mission 3 - Open War
Mission 3 of the Crazy Tournament is Pitched Battle, with 3 objectives on the center board line. You score points by controlling objectives, having more kill points, and killing off all HQ choices. These are some of the tactics I plan to employ:
1)Sit back and shoot. I will be probably sit back and shoot kill all of the opponent's troops, for kill points and objective denial. I will also be taking out all the weak transports, small units, etc. in an effort to harvest kill points.
1)Sit back and shoot. I will be probably sit back and shoot kill all of the opponent's troops, for kill points and objective denial. I will also be taking out all the weak transports, small units, etc. in an effort to harvest kill points.
Thursday, February 24, 2011
Crazy Tournament Tactics: Mission 2 - Border Skirmish
Mission 2 of the Crazy Tournament is Spearhead, with points being scored by controlling table quarters, Victory Points, and destroying all your opponent's Fast Attack choices. Some of the tactics that I will be using are as follows:
1)Put everything deep in my quarter. This way, I can stay back and hopefully not have to worry about my opponent getting me caught in CC. Of course, if I face Eldar or Dark Eldar, or some equally fast army, I will probably use the Tau Tank Wall tactic, creating a protective wall with my tanks to (hopefully) minimize my opponent's ability to get close to my battlesuits and piranhas. This battles will depend on a last turn push with Devilfish to take as many quarters as possible.
1)Put everything deep in my quarter. This way, I can stay back and hopefully not have to worry about my opponent getting me caught in CC. Of course, if I face Eldar or Dark Eldar, or some equally fast army, I will probably use the Tau Tank Wall tactic, creating a protective wall with my tanks to (hopefully) minimize my opponent's ability to get close to my battlesuits and piranhas. This battles will depend on a last turn push with Devilfish to take as many quarters as possible.
Wednesday, February 23, 2011
Crazy Tournament Tactics: Mission 1 - Midnight Raid
Mission 1 of the Crazy Tournament is Dawn of War, with the points being scored by having troops in your opponent's deployment zone, destroying a communications array, and wiping out your opponent's heavy support.
Some of the tactics I intend to employ go as follows:
Some of the tactics I intend to employ go as follows:
Tuesday, February 22, 2011
Life and Warhammer 40k
My last post was about the Tournament this Saturday that I am attending with the Tau Empire. Since then, I have been busy number-crunching and building my Tau army list. As this tournament doesn't recquire the models to be painted, it allows me to play without worrying about my half-finished army(half-finished due to moving, studies, and work). I plan to post some pics of my army up soon, but be warned, I am not the best painter, and younger siblings subtract a certain number of years from the lifespans of my painting equipment! But anyways, here is my Tau army list that I will be taking to the Crazy Tournament.
HQ
Shas'El - 112
Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multi-Tracker, Hard-Wired Drone Controller, x1 Shield Drone
Elites
XV8 Battlesuit Team - 141
x3 Shas'ui with Twin-Linked Missile Pods, Flamers
XV8 Battlesuit Team - 77
Shas'ui Team Leader with Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multi-Tracker
XV8 Battlesuit Team - 77
Shas'ui Team Leader with Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multi-Tracker
Troops
Fire Warrior Team - 145
6 Fire Warriors in Devilfish with Disruption Pod
Fire Warrior Team - 145
6 Fire Warriors in Devilfish with Disruption Pod
Fire Warrior Team - 145
6 Fire Warriors in Devilfish with Disruption Pod
Fire Warrior Team - 145
6 Fire Warriors in Devilfish with Disruption Pod
Fast Attack
Piranha - 85
Fusion Blaster, Disruption Pod, Targeting Array, Flechette Dischargers
Piranha - 85
Fusion Blaster, Disruption Pod, Targeting Array, Flechette Dischargers
Heavy Support
Hammerhead - 170
Railgun, Burst Cannons, Disruption Pods, Multi-Tracker, Blacksun Filter
Hammerhead - 170
Railgun, Burst Cannons, Disruption Pods, Multi-Tracker, Blacksun Filter
Total - 1497
As you can see, this army is made to be mobile, fast, and to benefit from long distances. Tactics to come later!
Thursday, February 17, 2011
WHAAAAT?!?!?!
I have sold my Space Wolves. I know, I know, they are a great army! I also really enjoyed playing as them. They were a great break from the Tau Empire. However, I realized that I needed to get back on the ball and finish my Tau army and learn how to play with them well before starting another army. So, my entire focus is now on the Tau! Expect tactics, army lists, and info on my first every tournament with the Tau, coming soon! Also, you might hear about the tournament from the Space Marines view as well, because a friend of mine and I both may be going. Stay posted!
Tuesday, February 15, 2011
1500 Competitive Tau Empire: "The One List"
This is an army list that I made to take on any army. It looks to be pretty competitive, so I wanted to fit in as many Crisis suits as possible, while still having a balanced army list. So, without further ado, here is my 1500 Tau army list:
HQ
Shas’el – 127
Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multi-Tracker, Hard-Wired Drone Controller, x2 Shield Drones
Elites
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
Troops
Fire Warrior Squad – 70
7 Fire Warriors
Kroot Carnivore Squad – 70
10 Kroot Carnivores
Fast Attack
Piranha – 75
Fusion Blaster, Disruption Pod, Targeting Array
Piranha – 75
Fusion Blaster, Disruption Pod, Targeting Array
Pathfinder Squad – 169
7 Pathfinders, Devilfish with Disruption Pod
Heavy Support
XV88 Broadside Squad – 200
2 Broadsides, Shas’ui Team Leader with Advanced Stabilization System, Hard-Wired Target Lock, Hard-Wired Drone Controller, and x2 Shield Drone, Shas’ui with Advanced Stabilization System
Hammerhead Gunship – 155
Railgun, Burst Cannons, Disruption Pod
Total - 1499
This army list is designed to have a "castle" base of Broadsides, Fire Warriors, Pathfinder's Devilfish, and possibly my Hammerhead, surrounded on the most dangerous front by kroot, while my piranhas and battlesuits bring in the enemy and distract from my more fragile units. Basically, I use the Tau castling tactics, in miniature form. Pathfinders will usually deploy on a hill or similar piece of terrain, while everything else will deploy in or around my castle.
HQ
Shas’el – 127
Missile Pod, Plasma Rifle, Targeting Array, Hard-Wired Multi-Tracker, Hard-Wired Drone Controller, x2 Shield Drones
Elites
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
XV8 Squad – 186
3 XV8 Battlesuits with Plasma Rifle, Missile Pod, Multi-Tracker
Troops
Fire Warrior Squad – 70
7 Fire Warriors
Kroot Carnivore Squad – 70
10 Kroot Carnivores
Fast Attack
Piranha – 75
Fusion Blaster, Disruption Pod, Targeting Array
Piranha – 75
Fusion Blaster, Disruption Pod, Targeting Array
Pathfinder Squad – 169
7 Pathfinders, Devilfish with Disruption Pod
Heavy Support
XV88 Broadside Squad – 200
2 Broadsides, Shas’ui Team Leader with Advanced Stabilization System, Hard-Wired Target Lock, Hard-Wired Drone Controller, and x2 Shield Drone, Shas’ui with Advanced Stabilization System
Hammerhead Gunship – 155
Railgun, Burst Cannons, Disruption Pod
Total - 1499
This army list is designed to have a "castle" base of Broadsides, Fire Warriors, Pathfinder's Devilfish, and possibly my Hammerhead, surrounded on the most dangerous front by kroot, while my piranhas and battlesuits bring in the enemy and distract from my more fragile units. Basically, I use the Tau castling tactics, in miniature form. Pathfinders will usually deploy on a hill or similar piece of terrain, while everything else will deploy in or around my castle.
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